Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 87 days ago
15 / 6 / 14
K / D / A
56.9%
Kill participation
1,578.9
Damage / min
20,639g
492 gold / min
54
21 placed · 10 cleared
352
8.4 CS / min
Objective control
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1 cent top#KR1
Yorick · Top
3 / 9 / 15
51.4% KP
45,556
20.5% share
17,707g
360 CS · 8.6/m
zhang wen zi#KR1
Ambessa · Jungle
11 / 10 / 15
74.3% KP
58,032
26.1% share
22,644g
341 CS · 8.1/m
강하다 별#123
Sylas · Mid
3 / 13 / 5
22.9% KP
30,631
13.8% share
13,144g
253 CS · 6/m
쥐정우2#6705
Viktor · ADC
5 / 9 / 19
68.6% KP
54,116
24.3% share
19,954g
340 CS · 8.1/m
호랑이가될남자#KR1
Skarner · Support
13 / 10 / 11
68.6% KP
34,404
15.4% share
15,992g
49 CS · 1.2/m
Red side
Victory해 태#T 1
Jayce · Top
15 / 6 / 14
56.9% KP
66,235
27.8% share
20,639g
352 CS · 8.4/m
Zac#KR1
Zac · Jungle
8 / 10 / 20
54.9% KP
47,363
19.9% share
17,426g
258 CS · 6.2/m
금쪽이#4800
Zed · Mid
14 / 4 / 10
47.1% KP
73,785
30.9% share
22,207g
336 CS · 8/m
chesterbb#0811
Syndra · ADC
10 / 6 / 23
64.7% KP
37,970
15.9% share
19,945g
319 CS · 7.6/m
새우깡끼룩#KR1
Rammus · Support
4 / 9 / 20
47.1% KP
13,094
5.5% share
12,482g
44 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
