Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 32 days ago
4 / 10 / 6
K / D / A
28.6%
Kill participation
853.7
Damage / min
14,372g
428.6 gold / min
38
14 placed · 5 cleared
287
8.6 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Kai'Sa · Top
4 / 10 / 6
28.6% KP
28,627
16.1% share
14,372g
287 CS · 8.6/m
평 타#BASIC
Karthus · Jungle
10 / 11 / 10
57.1% KP
43,526
24.5% share
14,120g
186 CS · 5.5/m
抖音王纪超#26号首秀
Xerath · Mid
4 / 11 / 6
28.6% KP
28,449
16% share
11,984g
191 CS · 5.7/m
헤안나 스미레#탕 쿠쿠
Kog'Maw · ADC
13 / 7 / 8
60% KP
52,441
29.5% share
19,750g
293 CS · 8.7/m
T1 Aether#KR33
Pantheon · Support
4 / 9 / 12
45.7% KP
24,728
13.9% share
10,110g
29 CS · 0.9/m
Red side
VictoryCasting#KR11
Jayce · Top
4 / 9 / 9
27.1% KP
22,833
18.2% share
12,759g
209 CS · 6.2/m
Pungyeon#0116
Cho'Gath · Jungle
19 / 8 / 9
58.3% KP
25,638
20.4% share
17,097g
208 CS · 6.2/m
냐하하#2698
Locke · Mid
18 / 4 / 12
62.5% KP
40,862
32.5% share
20,227g
286 CS · 8.5/m
노익스강#noex
Caitlyn · ADC
6 / 6 / 8
29.2% KP
26,147
20.8% share
16,264g
318 CS · 9.5/m
kjkkjk#9977
Alistar · Support
1 / 8 / 21
45.8% KP
10,061
8% share
10,756g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
