Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Victory
Ranked Solo/Duo · 159 days ago
0 / 4 / 30
K / D / A
85.7%
Kill participation
375
Damage / min
11,823g
320.3 gold / min
53
22 placed · 3 cleared
18
0.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamiraism#curlz
Sett · Top
14 / 6 / 2
44.4% KP
33,670
24.4% share
16,840g
234 CS · 6.3/m
I LOVE BEA#whyxd
Brand · Jungle
5 / 7 / 13
50% KP
33,342
24.2% share
16,006g
324 CS · 8.8/m
Mr Bob A Feet#EUNE
Zed · Mid
8 / 9 / 10
50% KP
32,317
23.4% share
16,368g
251 CS · 6.8/m
The Ruined Simp#v1eg0
Caitlyn · ADC
6 / 8 / 8
38.9% KP
29,034
21.1% share
16,074g
277 CS · 7.5/m
dying#x c x
Janna · Support
3 / 5 / 25
77.8% KP
9,527
6.9% share
11,805g
36 CS · 1/m
Red side
VictoryDziKSeBiX#EUNE
Ornn · Top
1 / 4 / 16
48.6% KP
29,332
17.5% share
13,741g
273 CS · 7.4/m
SoleEater#161
Graves · Jungle
5 / 10 / 6
31.4% KP
28,555
17% share
17,663g
301 CS · 8.2/m
Gregor Magaš#lajna
Malzahar · Mid
7 / 9 / 8
42.9% KP
31,733
18.9% share
14,841g
265 CS · 7.2/m
T1 Gumayushi#LCK
Twitch · ADC
22 / 9 / 4
74.3% KP
64,097
38.3% share
22,124g
195 CS · 5.3/m
JD julek#ego
Yuumi · Support
0 / 4 / 30
85.7% KP
13,844
8.3% share
11,823g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
