Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 159 days ago
10 / 5 / 10
K / D / A
54.1%
Kill participation
1,196
Damage / min
19,894g
577.8 gold / min
25
9 placed · 5 cleared
292
8.5 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Golden Order#666
Jayce · Top
5 / 7 / 9
48.3% KP
24,314
20.6% share
12,135g
223 CS · 6.5/m
ขไบเขาฑะลฟา#DIZEL
Graves · Jungle
7 / 10 / 10
58.6% KP
23,952
20.3% share
16,199g
242 CS · 7/m
alosko#EUNE
Syndra · Mid
12 / 7 / 11
79.3% KP
42,229
35.8% share
17,277g
263 CS · 7.6/m
rqx#666
Smolder · ADC
5 / 8 / 14
65.5% KP
18,575
15.7% share
13,863g
229 CS · 6.7/m
HugeDifference#EUNE
Milio · Support
0 / 5 / 24
82.8% KP
8,929
7.6% share
9,977g
42 CS · 1.2/m
Red side
Victory神圣的精准#tian
Camille · Top
7 / 5 / 5
32.4% KP
23,315
18.4% share
16,512g
312 CS · 9.1/m
shevchick#0000
Wukong · Jungle
10 / 8 / 12
59.5% KP
23,873
18.8% share
16,377g
227 CS · 6.6/m
MB Kripo#EUNE
Orianna · Mid
9 / 6 / 13
59.5% KP
29,496
23.3% share
14,680g
219 CS · 6.4/m
JD julek#ego
Jinx · ADC
10 / 5 / 10
54.1% KP
41,182
32.5% share
19,894g
292 CS · 8.5/m
Surennyo#EUNE
Nautilus · Support
1 / 5 / 17
48.6% KP
8,912
7% share
10,642g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
