Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 159 days ago
11 / 10 / 8
K / D / A
48.7%
Kill participation
1,465.5
Damage / min
14,834g
535.2 gold / min
15
8 placed · 2 cleared
206
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkomARRRRRRRRR#G59
Gangplank · Top
6 / 5 / 11
43.6% KP
23,728
21% share
11,906g
224 CS · 8.1/m
Baciar#EUNE
Ekko · Jungle
9 / 13 / 5
35.9% KP
17,347
15.3% share
13,824g
208 CS · 7.5/m
Hakuraaa#EUNE
Nunu & Willump · Mid
12 / 8 / 10
56.4% KP
24,381
21.6% share
10,152g
100 CS · 3.6/m
JD julek#ego
Smolder · ADC
11 / 10 / 8
48.7% KP
40,620
35.9% share
14,834g
206 CS · 7.4/m
Kalpuczek#Lion
Soraka · Support
1 / 9 / 17
46.2% KP
6,948
6.1% share
8,055g
31 CS · 1.1/m
Red side
VictoryRoeven#42069
Kayle · Top
3 / 7 / 11
31.1% KP
16,563
11% share
12,381g
230 CS · 8.3/m
Sploid#666
Talon · Jungle
10 / 7 / 15
55.6% KP
37,022
24.5% share
15,375g
210 CS · 7.6/m
APA#iMADH
Zed · Mid
12 / 4 / 7
42.2% KP
33,683
22.3% share
14,050g
232 CS · 8.4/m
FlorWin#EUNE
Miss Fortune · ADC
20 / 12 / 11
68.9% KP
56,318
37.3% share
19,071g
185 CS · 6.7/m
SKG Thief#7991
Braum · Support
0 / 9 / 19
42.2% KP
7,456
4.9% share
7,410g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
