Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 158 days ago
14 / 7 / 4
K / D / A
45%
Kill participation
1,123.4
Damage / min
16,375g
593.3 gold / min
8
6 placed · 0 cleared
218
7.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNovastar3#EUNE
Mordekaiser · Top
9 / 8 / 1
28.6% KP
27,849
30% share
11,014g
161 CS · 5.8/m
10 LP Warrior#1v9
Sylas · Jungle
8 / 6 / 8
45.7% KP
17,484
18.9% share
13,693g
242 CS · 8.8/m
Yumeko Jabami#GAMBA
Akshan · Mid
4 / 5 / 9
37.1% KP
17,295
18.7% share
10,936g
179 CS · 6.5/m
KochamLenke#KCLB
Tristana · ADC
3 / 10 / 13
45.7% KP
19,559
21.1% share
13,648g
201 CS · 7.3/m
Filipek#5908
Pyke · Support
11 / 11 / 9
57.1% KP
10,504
11.3% share
10,963g
14 CS · 0.5/m
Red side
VictoryThe Golden Order#666
Jax · Top
6 / 6 / 4
25% KP
24,588
20.7% share
10,954g
174 CS · 6.3/m
bimboZa#EUNE
Rammus · Jungle
6 / 5 / 15
52.5% KP
15,670
13.2% share
12,334g
176 CS · 6.4/m
JD julek#ego
Syndra · Mid
14 / 7 / 4
45% KP
31,005
26% share
16,375g
218 CS · 7.9/m
noimpactlol#10MAJ
Ashe · ADC
12 / 10 / 9
52.5% KP
35,876
30.1% share
14,325g
160 CS · 5.8/m
MikizAfryki#12345
Braum · Support
2 / 7 / 21
57.5% KP
11,912
10% share
9,525g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
