Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 153 days ago
8 / 6 / 18
K / D / A
68.4%
Kill participation
1,035.3
Damage / min
11,877g
425.4 gold / min
84
26 placed · 13 cleared
46
1.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAgaVe#CALM
Nasus · Top
4 / 5 / 9
34.2% KP
20,015
15.3% share
11,324g
204 CS · 7.3/m
MatBloodyCauthon#EUNE
Jarvan IV · Jungle
9 / 4 / 17
68.4% KP
22,245
17% share
14,852g
214 CS · 7.7/m
CienkiKoc#LoveH
Vladimir · Mid
7 / 7 / 8
39.5% KP
22,463
17.2% share
13,021g
230 CS · 8.2/m
Shattered dreams#pain
Ezreal · ADC
10 / 3 / 13
60.5% KP
36,888
28.3% share
15,518g
239 CS · 8.6/m
JD julek#ego
Senna · Support
8 / 6 / 18
68.4% KP
28,903
22.1% share
11,877g
46 CS · 1.6/m
Red side
DefeatPeter Parker#2537
Malphite · Top
3 / 8 / 6
36% KP
30,709
25.4% share
13,191g
227 CS · 8.1/m
LiltleJesus TTV#2901
Kindred · Jungle
9 / 7 / 5
56% KP
24,145
20% share
13,723g
225 CS · 8.1/m
Pontiffs#xdLV
Ryze · Mid
6 / 3 / 7
52% KP
36,157
30% share
13,368g
242 CS · 8.7/m
Goddess Kurumi#zayin
Fiora · ADC
4 / 10 / 10
56% KP
14,883
12.3% share
11,981g
186 CS · 6.7/m
FrogMajster#FROG
Tahm Kench · Support
3 / 10 / 9
48% KP
14,813
12.3% share
8,716g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
