Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 153 days ago
13 / 4 / 15
K / D / A
73.7%
Kill participation
1,455.1
Damage / min
16,300g
606.7 gold / min
17
8 placed · 4 cleared
210
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCriips#Gugu
Kennen · Top
2 / 10 / 5
30.4% KP
23,750
24.6% share
9,226g
170 CS · 6.3/m
the revenant one#tbefy
Kayn · Jungle
8 / 6 / 6
60.9% KP
21,208
22% share
12,167g
152 CS · 5.7/m
IIIII#ALFA
Zed · Mid
8 / 6 / 4
52.2% KP
27,747
28.8% share
11,570g
180 CS · 6.7/m
Titan RETO#EUNE
Jhin · ADC
4 / 7 / 8
52.2% KP
16,033
16.6% share
10,082g
179 CS · 6.7/m
HUGÉ BOT GAP#EUNE
Leona · Support
1 / 9 / 10
47.8% KP
7,769
8.1% share
7,108g
27 CS · 1/m
Red side
VictoryTotalEndoprotéza#TEP
Sion · Top
5 / 3 / 4
23.7% KP
17,546
17% share
12,567g
233 CS · 8.7/m
Zubimaaaru2#EUNE2
Viego · Jungle
9 / 3 / 12
55.3% KP
17,020
16.5% share
13,278g
204 CS · 7.6/m
Madoka Kaname#GRIEF
Annie · Mid
11 / 8 / 11
57.9% KP
25,001
24.2% share
11,571g
151 CS · 5.6/m
JD julek#ego
Senna · ADC
13 / 4 / 15
73.7% KP
39,093
37.8% share
16,300g
210 CS · 7.8/m
WillUwUmp#OwO
Milio · Support
0 / 5 / 26
68.4% KP
4,725
4.6% share
8,251g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
