Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 152 days ago
3 / 9 / 19
K / D / A
56.4%
Kill participation
526.8
Damage / min
12,145g
349.8 gold / min
132
52 placed · 13 cleared
66
1.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA Bad Omen#Zeddy
Trundle · Top
2 / 9 / 4
15.4% KP
25,634
16.6% share
15,624g
301 CS · 8.7/m
steelqck#EUNE
Lee Sin · Jungle
7 / 3 / 12
48.7% KP
24,215
15.7% share
16,136g
250 CS · 7.2/m
Czarny Marcin#Black
Katarina · Mid
19 / 7 / 10
74.4% KP
57,265
37.1% share
19,369g
243 CS · 7/m
TiltTamás#FA4SZ
Smolder · ADC
8 / 8 / 8
41% KP
29,038
18.8% share
15,537g
226 CS · 6.5/m
JD julek#ego
Lissandra · Support
3 / 9 / 19
56.4% KP
18,290
11.8% share
12,145g
66 CS · 1.9/m
Red side
DefeatKrylew#cieć
Renekton · Top
8 / 7 / 6
38.9% KP
33,275
19.9% share
14,736g
283 CS · 8.2/m
SMUTNY ŁOSOŚ#SIGMA
Rek'Sai · Jungle
6 / 8 / 8
38.9% KP
22,259
13.3% share
11,823g
177 CS · 5.1/m
malyrz2016#EUNE
Aurelion Sol · Mid
12 / 9 / 5
47.2% KP
51,969
31.1% share
17,538g
283 CS · 8.2/m
Roche Vernon#EUNE
Varus · ADC
4 / 6 / 9
36.1% KP
39,664
23.7% share
15,851g
304 CS · 8.8/m
SWMICHAS#SWM
Karma · Support
6 / 9 / 17
63.9% KP
20,058
12% share
11,480g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
