Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 152 days ago
6 / 11 / 8
K / D / A
43.8%
Kill participation
503.4
Damage / min
12,378g
337.6 gold / min
138
51 placed · 14 cleared
83
2.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjagermeister69#EUNE
Yone · Top
1 / 10 / 7
25% KP
17,702
13.2% share
11,746g
234 CS · 6.4/m
Snik#0322
Master Yi · Jungle
7 / 10 / 6
40.6% KP
33,569
25.1% share
16,439g
269 CS · 7.3/m
s000fs#SBOOB
Katarina · Mid
15 / 6 / 2
53.1% KP
39,672
29.6% share
19,199g
286 CS · 7.8/m
PL Siekierka#PIWO
Twitch · ADC
3 / 12 / 4
21.9% KP
24,523
18.3% share
14,138g
260 CS · 7.1/m
JD julek#ego
Naafiri · Support
6 / 11 / 8
43.8% KP
18,458
13.8% share
12,378g
83 CS · 2.3/m
Red side
VictoryLikfont#EUNE
Jax · Top
14 / 6 / 15
59.2% KP
32,888
23.2% share
19,050g
223 CS · 6.1/m
SoleEater#161
Aatrox · Jungle
9 / 8 / 13
44.9% KP
30,509
21.6% share
17,834g
321 CS · 8.8/m
Baneblade#EUNE
Lux · Mid
6 / 6 / 19
51% KP
33,152
23.4% share
15,335g
265 CS · 7.2/m
tetemas#CRETE
Kai'Sa · ADC
13 / 6 / 13
53.1% KP
34,353
24.3% share
18,301g
265 CS · 7.2/m
Obsess#EUNE
Rell · Support
7 / 6 / 24
63.3% KP
10,668
7.5% share
13,026g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
