Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 149 days ago
7 / 3 / 12
K / D / A
59.4%
Kill participation
1,372.7
Damage / min
11,459g
483.5 gold / min
9
5 placed · 0 cleared
198
8.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDziadiΨ#ΨΨΨΨ
Sylas · Top
2 / 10 / 0
16.7% KP
14,812
20% share
6,923g
119 CS · 5/m
Hekare01#EUNE
Wukong · Jungle
4 / 6 / 5
75% KP
19,213
25.9% share
9,331g
127 CS · 5.4/m
Sweeping Bl4de#EUNE
Yasuo · Mid
2 / 8 / 4
50% KP
14,162
19.1% share
8,184g
165 CS · 7/m
retnuHnerdlihC#99775
Smolder · ADC
3 / 4 / 3
50% KP
21,534
29.1% share
9,386g
200 CS · 8.4/m
LεαshMεChμja#EUNE
Soraka · Support
1 / 4 / 7
66.7% KP
4,354
5.9% share
6,122g
22 CS · 0.9/m
Red side
Victoryrak jądra#2137
Camille · Top
12 / 1 / 3
46.9% KP
22,517
21.6% share
13,343g
182 CS · 7.7/m
DENJEYQS#DNJQS
Nidalee · Jungle
6 / 2 / 11
53.1% KP
20,318
19.5% share
12,453g
201 CS · 8.5/m
JD julek#ego
Viktor · Mid
7 / 3 / 12
59.4% KP
32,534
31.2% share
11,459g
198 CS · 8.4/m
ArdentZadymiarz#Bala
Vayne · ADC
4 / 3 / 6
31.3% KP
14,351
13.8% share
10,621g
186 CS · 7.8/m
Alleluja69xD#EUNE
Senna · Support
3 / 3 / 13
50% KP
14,560
14% share
8,584g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
