Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 149 days ago
6 / 7 / 11
K / D / A
58.6%
Kill participation
974
Damage / min
10,563g
473 gold / min
11
7 placed · 1 cleared
161
7.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryflow state only#7777
Teemo · Top
5 / 2 / 4
31% KP
14,472
18.2% share
9,863g
199 CS · 8.9/m
Oćekonjadajojdam#saki5
Hecarim · Jungle
6 / 4 / 8
48.3% KP
15,289
19.2% share
12,026g
229 CS · 10.3/m
JD julek#ego
Viktor · Mid
6 / 7 / 11
58.6% KP
21,752
27.3% share
10,563g
161 CS · 7.2/m
CrazyJakubbPL#Shaco
Heimerdinger · ADC
4 / 4 / 5
31% KP
17,969
22.6% share
11,767g
187 CS · 8.4/m
HacksawGaming#0 WIN
Pyke · Support
8 / 5 / 12
69% KP
10,061
12.6% share
9,021g
20 CS · 0.9/m
Red side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
2 / 3 / 1
13.6% KP
7,320
12.1% share
8,265g
189 CS · 8.5/m
Hi im morela#EUNE
Udyr · Jungle
9 / 2 / 5
63.6% KP
15,871
26.2% share
10,305g
142 CS · 6.4/m
TheWind#Storm
Yasuo · Mid
5 / 11 / 5
45.5% KP
17,923
29.6% share
8,208g
135 CS · 6/m
kotomcz#EUNE
Zeri · ADC
4 / 6 / 3
31.8% KP
14,499
23.9% share
9,958g
173 CS · 7.7/m
12letnijuzef#uwu
Lulu · Support
2 / 7 / 9
50% KP
5,012
8.3% share
6,349g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
