Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 149 days ago
9 / 5 / 12
K / D / A
67.7%
Kill participation
846.3
Damage / min
12,936g
555.2 gold / min
15
7 placed · 0 cleared
209
9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEARLYLIFECRISIS#2010
Jax · Top
7 / 3 / 6
41.9% KP
20,400
25.8% share
10,656g
174 CS · 7.5/m
Slipin Jimmy#EUNE
Elise · Jungle
10 / 5 / 8
58.1% KP
20,631
26.1% share
12,730g
161 CS · 6.9/m
JD julek#ego
Malzahar · Mid
9 / 5 / 12
67.7% KP
19,719
25% share
12,936g
209 CS · 9/m
Zeal Build ACC#JGGAP
Draven · ADC
4 / 4 / 7
35.5% KP
11,162
14.1% share
12,275g
207 CS · 8.9/m
adamiecv8#guwno
Senna · Support
1 / 5 / 14
48.4% KP
7,019
8.9% share
7,909g
20 CS · 0.9/m
Red side
DefeatSololvTwistedGod#EUNE
Malphite · Top
2 / 8 / 3
22.7% KP
14,434
23.9% share
6,983g
124 CS · 5.3/m
我讨厌棕色人种#WH1TE
Master Yi · Jungle
10 / 8 / 3
59.1% KP
13,264
22% share
12,202g
153 CS · 6.6/m
RayCistSaviorXD#EKKO
Ekko · Mid
10 / 6 / 3
59.1% KP
16,841
27.9% share
10,748g
190 CS · 8.2/m
Mr Dymczyk#FJÓT
Yasuo · ADC
0 / 5 / 7
31.8% KP
10,572
17.5% share
9,545g
217 CS · 9.3/m
Lwec Kozimera#JHKiC
Nautilus · Support
0 / 5 / 10
45.5% KP
5,208
8.6% share
6,105g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
