Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 149 days ago
8 / 10 / 0
K / D / A
33.3%
Kill participation
880.4
Damage / min
12,232g
476.9 gold / min
12
6 placed · 2 cleared
184
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBob Says Hello#8888
Yasuo · Top
3 / 7 / 5
19.5% KP
13,186
11.5% share
11,216g
215 CS · 8.4/m
Griffin#EUNE1
Master Yi · Jungle
15 / 4 / 7
53.7% KP
25,697
22.5% share
14,146g
189 CS · 7.4/m
CALLCORKI AT 3AM#EUNE
Anivia · Mid
8 / 6 / 9
41.5% KP
36,308
31.7% share
12,464g
192 CS · 7.5/m
lainpilled#REAL
Draven · ADC
14 / 5 / 8
53.7% KP
34,075
29.8% share
17,264g
215 CS · 8.4/m
JordiElNino#EGLI
Rakan · Support
1 / 2 / 17
43.9% KP
5,141
4.5% share
8,623g
28 CS · 1.1/m
Red side
DefeatRayCistSaviorXD#EKKO
Sett · Top
5 / 9 / 5
41.7% KP
19,317
22.1% share
11,428g
201 CS · 7.8/m
Gitos#EUNE
Lee Sin · Jungle
3 / 7 / 8
45.8% KP
11,838
13.5% share
10,042g
149 CS · 5.8/m
JD julek#ego
Malzahar · Mid
8 / 10 / 0
33.3% KP
22,582
25.8% share
12,232g
184 CS · 7.2/m
netanyahu flow#IDF
Yunara · ADC
7 / 6 / 7
58.3% KP
27,274
31.2% share
14,776g
205 CS · 8/m
HighOnShrooms#EUNEE
Thresh · Support
1 / 9 / 10
45.8% KP
6,409
7.3% share
7,084g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
