Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 148 days ago
4 / 7 / 7
K / D / A
40.7%
Kill participation
1,395.5
Damage / min
12,185g
417.8 gold / min
11
8 placed · 0 cleared
240
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMerle#404
Varus · Top
15 / 13 / 1
59.3% KP
43,500
28.8% share
14,379g
172 CS · 5.9/m
DryingShotter#EUNE
Amumu · Jungle
0 / 10 / 8
29.6% KP
12,433
8.2% share
8,348g
140 CS · 4.8/m
JD julek#ego
Viktor · Mid
4 / 7 / 7
40.7% KP
40,702
26.9% share
12,185g
240 CS · 8.2/m
Rashiisii#EUNE
Ezreal · ADC
6 / 9 / 5
40.7% KP
26,574
17.6% share
11,650g
180 CS · 6.2/m
Master of Heroin#crack
Senna · Support
2 / 9 / 14
59.3% KP
27,834
18.4% share
9,575g
54 CS · 1.9/m
Red side
Victorymango67#6677
Illaoi · Top
6 / 12 / 5
22.9% KP
26,206
18.8% share
12,256g
189 CS · 6.5/m
Forest Occupant#EUNE
Nunu & Willump · Jungle
8 / 1 / 30
79.2% KP
25,096
18% share
16,001g
195 CS · 6.7/m
KLEPATORXXX#EUNE
Sylas · Mid
3 / 2 / 15
37.5% KP
15,027
10.8% share
11,092g
168 CS · 5.8/m
Bedele#1v9
Samira · ADC
27 / 7 / 4
64.6% KP
63,864
45.8% share
22,012g
236 CS · 8.1/m
Uηsтøpрαβlε#2003
Nautilus · Support
4 / 5 / 15
39.6% KP
9,257
6.6% share
9,555g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
