Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 148 days ago
6 / 8 / 20
K / D / A
61.9%
Kill participation
1,359
Damage / min
15,735g
460.3 gold / min
13
8 placed · 2 cleared
209
6.1 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkevin de bruyne#7684
Yone · Top
5 / 10 / 5
29.4% KP
29,106
24.1% share
11,998g
207 CS · 6.1/m
LY Zuckas#5552
Xin Zhao · Jungle
8 / 8 / 5
38.2% KP
19,695
16.3% share
13,284g
214 CS · 6.3/m
adiShow#GRIND
Tryndamere · Mid
10 / 5 / 6
47.1% KP
31,986
26.5% share
16,354g
308 CS · 9/m
Wojciech#0000
Olaf · ADC
9 / 12 / 10
55.9% KP
36,310
30.1% share
15,506g
196 CS · 5.7/m
Papadopulus#eune7
Zilean · Support
2 / 7 / 20
64.7% KP
3,571
3% share
10,407g
40 CS · 1.2/m
Red side
VictoryMiś#OSRS
Varus · Top
14 / 6 / 6
47.6% KP
36,500
21% share
17,140g
286 CS · 8.4/m
AFTER SMALLVILE#ASCND
Kayn · Jungle
12 / 8 / 12
57.1% KP
34,336
19.7% share
16,229g
208 CS · 6.1/m
alexxx#meow
Malzahar · Mid
8 / 3 / 12
47.6% KP
42,269
24.3% share
16,801g
314 CS · 9.2/m
JD julek#ego
Senna · ADC
6 / 8 / 20
61.9% KP
46,456
26.7% share
15,735g
209 CS · 6.1/m
IntującyZłomek#Ziom
Seraphine · Support
2 / 9 / 19
50% KP
14,542
8.4% share
10,666g
56 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
