Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 148 days ago
10 / 11 / 17
K / D / A
50.9%
Kill participation
1,467
Damage / min
20,060g
525.6 gold / min
22
9 placed · 4 cleared
222
5.8 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJon Jones#PEEV
Illaoi · Top
7 / 11 / 7
29.8% KP
46,170
24.9% share
17,210g
297 CS · 7.8/m
Arsalximar#LAKEN
Aatrox · Jungle
4 / 11 / 8
25.5% KP
24,804
13.4% share
14,735g
250 CS · 6.6/m
Wooby#LUFFY
Varus · Mid
13 / 10 / 10
48.9% KP
43,939
23.7% share
15,900g
237 CS · 6.2/m
Lâ ƒlâmê#EUNE
Samira · ADC
21 / 10 / 2
48.9% KP
52,313
28.2% share
25,101g
302 CS · 7.9/m
WhiteBullet#EUNE
Nautilus · Support
2 / 12 / 22
51.1% KP
18,515
10% share
13,037g
45 CS · 1.2/m
Red side
Victorygyattsigmarizz#sigma
Gragas · Top
7 / 9 / 8
28.3% KP
48,077
20.2% share
14,214g
229 CS · 6/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
23 / 7 / 8
58.5% KP
70,952
29.8% share
23,729g
334 CS · 8.8/m
IPanTalon#EUNE
Yone · Mid
12 / 14 / 10
41.5% KP
50,910
21.4% share
18,175g
234 CS · 6.1/m
JD julek#ego
Senna · ADC
10 / 11 / 17
50.9% KP
55,991
23.5% share
20,060g
222 CS · 5.8/m
Boa Mściciel#GAZ
Milio · Support
1 / 6 / 30
58.5% KP
12,231
5.1% share
12,444g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
