Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 147 days ago
1 / 5 / 4
K / D / A
71.4%
Kill participation
709
Damage / min
8,494g
350 gold / min
18
7 placed · 3 cleared
157
6.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySelfish Kougioum#EUNE
Jax · Top
5 / 3 / 1
26.1% KP
13,815
17.1% share
11,202g
200 CS · 8.2/m
Never enough#HECA1
Hecarim · Jungle
6 / 1 / 9
65.2% KP
13,641
16.9% share
12,714g
246 CS · 10.1/m
Frank612#EUNE
Ahri · Mid
3 / 0 / 9
52.2% KP
23,852
29.6% share
10,158g
200 CS · 8.2/m
KOPFSCHMERZEN#33333
Draven · ADC
5 / 2 / 7
52.2% KP
20,342
25.2% share
13,639g
204 CS · 8.4/m
KochamKotkiGotki#ZBL
Shen · Support
4 / 1 / 10
60.9% KP
8,963
11.1% share
8,062g
27 CS · 1.1/m
Red side
DefeatTHE OPPENHEIMER#break
Garen · Top
2 / 7 / 1
42.9% KP
8,332
19% share
7,496g
147 CS · 6.1/m
T1 ZARBAYUSI#GOAT
Ekko · Jungle
0 / 3 / 3
42.9% KP
8,911
20.3% share
8,020g
172 CS · 7.1/m
Mandorix#2711
Zac · Mid
2 / 4 / 1
42.9% KP
4,849
11.1% share
8,619g
185 CS · 7.6/m
JD julek#ego
Senna · ADC
1 / 5 / 4
71.4% KP
17,205
39.2% share
8,494g
157 CS · 6.5/m
C0mSplasher#EUNE
Leona · Support
2 / 4 / 2
57.1% KP
4,553
10.4% share
6,019g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
