Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 146 days ago
8 / 11 / 24
K / D / A
61.5%
Kill participation
983.1
Damage / min
16,501g
475.1 gold / min
18
9 placed · 4 cleared
202
5.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlyDown#Zozew
Sett · Top
5 / 8 / 10
34.9% KP
36,307
24.4% share
12,024g
184 CS · 5.3/m
GetNocturned#2819
Nocturne · Jungle
17 / 9 / 10
62.8% KP
50,580
34% share
18,872g
250 CS · 7.2/m
0Shikigami0#EUNE
Katarina · Mid
11 / 12 / 1
27.9% KP
28,004
18.8% share
15,801g
285 CS · 8.2/m
VeXTeD#1888
Vayne · ADC
8 / 11 / 9
39.5% KP
25,547
17.2% share
15,516g
240 CS · 6.9/m
XaNDeR#2115
Janna · Support
2 / 12 / 22
55.8% KP
8,253
5.6% share
10,570g
37 CS · 1.1/m
Red side
VictoryBen132GG#EUNE
Shen · Top
7 / 6 / 10
32.7% KP
32,224
18.4% share
15,917g
262 CS · 7.5/m
Shadowman#NUNU1
Hecarim · Jungle
13 / 6 / 18
59.6% KP
31,290
17.8% share
19,627g
310 CS · 8.9/m
helIo kolofou#whoam
Qiyana · Mid
20 / 9 / 11
59.6% KP
52,743
30.1% share
18,186g
245 CS · 7.1/m
JD julek#ego
Senna · ADC
8 / 11 / 24
61.5% KP
34,146
19.5% share
16,501g
202 CS · 5.8/m
UnnameDReporT#EUNE
Vel'Koz · Support
4 / 11 / 14
34.6% KP
24,967
14.2% share
10,718g
62 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
