Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Flex · 145 days ago
23 / 6 / 10
K / D / A
75%
Kill participation
1,708.2
Damage / min
19,973g
709.5 gold / min
23
7 placed · 4 cleared
246
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynobhead#2000
Garen · Top
9 / 6 / 8
38.6% KP
26,860
21.5% share
12,528g
159 CS · 5.6/m
KRUCZOR#EUNE
Ekko · Jungle
7 / 1 / 11
40.9% KP
18,559
14.9% share
13,027g
152 CS · 5.4/m
pusty człowiek1#EUNE
Ahri · Mid
3 / 6 / 8
25% KP
18,482
14.8% share
11,121g
193 CS · 6.9/m
JD julek#ego
Ashe · ADC
23 / 6 / 10
75% KP
48,086
38.5% share
19,973g
246 CS · 8.7/m
CzajsonA#EUNE
Nautilus · Support
2 / 10 / 22
54.5% KP
12,832
10.3% share
9,379g
18 CS · 0.6/m
Red side
DefeatKenZxz#EUNE
Nasus · Top
3 / 7 / 7
34.5% KP
17,962
19.5% share
10,638g
184 CS · 6.5/m
zabujcaPL#NP12
Lee Sin · Jungle
4 / 8 / 10
48.3% KP
12,043
13.1% share
10,923g
166 CS · 5.9/m
YoMenik alchemik#9009
Veigar · Mid
9 / 6 / 2
37.9% KP
25,877
28.2% share
12,489g
196 CS · 7/m
MonsterWhat12#EUNE
Katarina · ADC
9 / 12 / 5
48.3% KP
31,854
34.7% share
13,452g
189 CS · 6.7/m
IceCreamKillerCz#EUNE
Lulu · Support
4 / 11 / 10
48.3% KP
4,164
4.5% share
8,374g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
