Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 144 days ago
7 / 5 / 5
K / D / A
54.5%
Kill participation
929.5
Damage / min
12,073g
453.9 gold / min
17
8 placed · 2 cleared
216
8.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGricuś RETURNED#WDUPE
Xin Zhao · Top
5 / 4 / 13
60% KP
31,301
34.8% share
11,078g
184 CS · 6.9/m
Wieszczka#EUNE
Nocturne · Jungle
10 / 3 / 9
63.3% KP
19,744
22% share
15,063g
218 CS · 8.2/m
lowest#3333
Cho'Gath · Mid
12 / 3 / 8
66.7% KP
23,162
25.8% share
12,136g
174 CS · 6.5/m
NUNUDES69#EUNE
Seraphine · ADC
2 / 10 / 12
46.7% KP
11,043
12.3% share
10,594g
185 CS · 7/m
sporos2009#1312
Janna · Support
1 / 2 / 15
53.3% KP
4,661
5.2% share
7,210g
29 CS · 1.1/m
Red side
DefeatItsAlex2#EUNE
Aatrox · Top
3 / 5 / 3
27.3% KP
14,230
15.4% share
8,219g
170 CS · 6.4/m
Billy Butcher#oi m8
Hecarim · Jungle
5 / 5 / 4
40.9% KP
17,015
18.4% share
11,725g
248 CS · 9.3/m
CRINGE NPC FREAK#AIBOT
Zed · Mid
5 / 6 / 2
31.8% KP
19,738
21.3% share
9,551g
206 CS · 7.7/m
JD julek#ego
Jhin · ADC
7 / 5 / 5
54.5% KP
24,724
26.7% share
12,073g
216 CS · 8.1/m
Zvanar#6767
Annie · Support
2 / 9 / 8
45.5% KP
16,764
18.1% share
7,238g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
