Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 144 days ago
10 / 11 / 3
K / D / A
46.4%
Kill participation
804.7
Damage / min
13,143g
415.9 gold / min
13
3 placed · 5 cleared
194
6.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatelectric wombat#CYK
Skarner · Top
1 / 5 / 7
28.6% KP
21,080
16% share
10,233g
220 CS · 7/m
Yagi#2002
Naafiri · Jungle
8 / 6 / 8
57.1% KP
34,405
26.1% share
14,756g
247 CS · 7.8/m
JD julek#ego
Akshan · Mid
10 / 11 / 3
46.4% KP
25,429
19.3% share
13,143g
194 CS · 6.1/m
Stranger10#EUNE
Lux · ADC
5 / 4 / 11
57.1% KP
31,258
23.7% share
14,132g
186 CS · 5.9/m
Tapsi Nyuszi#HUN
Tahm Kench · Support
4 / 3 / 14
64.3% KP
19,863
15% share
10,050g
45 CS · 1.4/m
Red side
VictoryÄÜÇ εž#EUNE
Darius · Top
9 / 4 / 5
48.3% KP
27,462
23.2% share
13,708g
204 CS · 6.5/m
Ufyzydmu#EUNE
Jarvan IV · Jungle
6 / 6 / 14
69% KP
25,182
21.3% share
13,783g
206 CS · 6.5/m
Captain Iglos#YoHo
Orianna · Mid
6 / 4 / 11
58.6% KP
33,419
28.3% share
13,318g
200 CS · 6.3/m
misha#sasha
Katarina · ADC
6 / 6 / 6
41.4% KP
20,645
17.5% share
13,793g
209 CS · 6.6/m
illumi#eune1
Karma · Support
2 / 9 / 17
65.5% KP
11,498
9.7% share
9,671g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
