Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 143 days ago
11 / 8 / 9
K / D / A
37%
Kill participation
874.8
Damage / min
20,386g
458.1 gold / min
55
14 placed · 7 cleared
298
6.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
4
Baron
12
Towers
7
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2222#2222
Vayne · Top
9 / 9 / 8
33.3% KP
37,740
16.4% share
20,455g
395 CS · 8.9/m
F A l T H#777
Talon · Jungle
11 / 13 / 14
49% KP
44,988
19.6% share
19,263g
295 CS · 6.6/m
ŢεřřØř ÇlΦωñ#EUNE
Vladimir · Mid
6 / 15 / 12
35.3% KP
35,158
15.3% share
16,845g
306 CS · 6.9/m
エッコ#korea
Ziggs · ADC
20 / 6 / 12
62.7% KP
89,358
38.9% share
31,289g
407 CS · 9.1/m
Mave#00088
Bard · Support
5 / 11 / 26
60.8% KP
22,384
9.7% share
14,403g
30 CS · 0.7/m
Red side
VictoryNoxus guillotine#EUNE
Yasuo · Top
9 / 11 / 10
35.2% KP
42,150
20.4% share
20,273g
333 CS · 7.5/m
RAKIQ V NARGATA#WAGMI
Graves · Jungle
19 / 12 / 8
50% KP
57,585
27.8% share
25,591g
381 CS · 8.6/m
Primeloryz#EUNE
Anivia · Mid
13 / 13 / 9
40.7% KP
57,313
27.7% share
20,851g
274 CS · 6.2/m
JD julek#ego
Hwei · ADC
11 / 8 / 9
37% KP
38,930
18.8% share
20,386g
298 CS · 6.7/m
babydoll#wtrwk
Seraphine · Support
2 / 7 / 29
57.4% KP
10,914
5.3% share
14,532g
44 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
