Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 143 days ago
15 / 8 / 17
K / D / A
65.3%
Kill participation
1,721.5
Damage / min
23,690g
557.4 gold / min
53
3 placed · 18 cleared
292
6.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySoosen#0000
Ornn · Top
5 / 5 / 19
49% KP
37,743
14.4% share
15,934g
227 CS · 5.3/m
JD julek#ego
Ambessa · Jungle
15 / 8 / 17
65.3% KP
73,164
28% share
23,690g
292 CS · 6.9/m
I LOVE U XERATH#MAGIC
Brand · Mid
14 / 12 / 16
61.2% KP
85,457
32.7% share
18,883g
278 CS · 6.5/m
Ιnsomnia#0000
Senna · ADC
9 / 13 / 24
67.3% KP
45,931
17.6% share
20,956g
250 CS · 5.9/m
No More Gamble#EUNE
Nautilus · Support
6 / 16 / 19
51% KP
18,914
7.2% share
12,815g
43 CS · 1/m
Red side
DefeatItsAlex2#EUNE
Aatrox · Top
10 / 6 / 10
37.7% KP
50,631
24.1% share
18,557g
310 CS · 7.3/m
ReXxecution#BRUT
Xin Zhao · Jungle
13 / 12 / 13
49.1% KP
51,486
24.5% share
20,259g
303 CS · 7.1/m
oldtechnology#yyy
Seraphine · Mid
7 / 11 / 21
52.8% KP
32,863
15.7% share
14,017g
195 CS · 4.6/m
ΤΡΕXΑΣ#EUNE
Anivia · ADC
14 / 8 / 17
58.5% KP
46,315
22.1% share
19,803g
257 CS · 6/m
Ruffles#ruffu
Poppy · Support
9 / 12 / 23
60.4% KP
28,515
13.6% share
15,970g
74 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
