Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 142 days ago
10 / 5 / 11
K / D / A
50%
Kill participation
1,080.3
Damage / min
14,647g
421.5 gold / min
27
11 placed · 6 cleared
245
7.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmixalisd02#EUNE
Cho'Gath · Top
2 / 6 / 13
46.9% KP
17,179
12.2% share
11,523g
204 CS · 5.9/m
Sinister#kiraw
Viego · Jungle
14 / 5 / 7
65.6% KP
36,066
25.7% share
17,487g
211 CS · 6.1/m
34113#RFRMD
Akali · Mid
7 / 10 / 8
46.9% KP
25,141
17.9% share
14,269g
228 CS · 6.6/m
Xayah Gaming#what
Smolder · ADC
8 / 12 / 8
50% KP
52,139
37.1% share
15,719g
252 CS · 7.3/m
MAJITELGAMESTOPU#GME
Milio · Support
1 / 9 / 22
71.9% KP
10,059
7.2% share
10,262g
29 CS · 0.8/m
Red side
VictoryMΔΧ#EUNE
Varus · Top
3 / 9 / 4
16.7% KP
20,828
13.8% share
14,129g
292 CS · 8.4/m
let me m1d#EUNE
Fizz · Jungle
14 / 5 / 10
57.1% KP
31,498
20.9% share
18,506g
254 CS · 7.3/m
JD julek#ego
Anivia · Mid
10 / 5 / 11
50% KP
37,541
24.9% share
14,647g
245 CS · 7.1/m
Haze#gyat
Lucian · ADC
12 / 8 / 16
66.7% KP
45,232
30% share
18,718g
237 CS · 6.8/m
Ο ΠΛΑΤΑΝΟΣ#ΔΟΝΟΙ
Nami · Support
3 / 6 / 30
78.6% KP
15,890
10.5% share
12,010g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
