Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 142 days ago
19 / 5 / 7
K / D / A
60.5%
Kill participation
1,474.1
Damage / min
20,410g
661.6 gold / min
15
2 placed · 1 cleared
339
11 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeataladoti#EUNE
Kennen · Top
5 / 8 / 7
37.5% KP
29,341
24.5% share
11,058g
189 CS · 6.1/m
MrOnizuka#EUNE
Sylas · Jungle
10 / 9 / 6
50% KP
22,727
19% share
13,145g
113 CS · 3.7/m
Tsilas100#EUNE
Lissandra · Mid
4 / 11 / 9
40.6% KP
25,386
21.2% share
10,099g
148 CS · 4.8/m
Feldush Giggle#EUNE
Lucian · ADC
9 / 7 / 9
56.3% KP
28,181
23.5% share
12,547g
160 CS · 5.2/m
ŻoljiGarsą#EUNE
Thresh · Support
4 / 8 / 18
68.8% KP
14,076
11.8% share
10,163g
40 CS · 1.3/m
Red side
Victorypiesnababy#6767
Xin Zhao · Top
7 / 5 / 8
34.9% KP
26,691
21.1% share
11,408g
155 CS · 5/m
JD julek#ego
Hecarim · Jungle
19 / 5 / 7
60.5% KP
45,476
35.9% share
20,410g
339 CS · 11/m
pusty człowiek1#EUNE
Ahri · Mid
10 / 7 / 11
48.8% KP
30,055
23.8% share
14,152g
205 CS · 6.6/m
nahujmitegrzyby#EUNE
Xayah · ADC
4 / 9 / 4
18.6% KP
14,005
11.1% share
11,495g
169 CS · 5.5/m
CzajsonA#EUNE
Rell · Support
3 / 6 / 18
48.8% KP
10,312
8.1% share
9,589g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
