Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Flex · 142 days ago
17 / 14 / 6
K / D / A
52.3%
Kill participation
1,149.8
Damage / min
23,524g
493.3 gold / min
45
5 placed · 16 cleared
361
7.6 CS / min
Objective control
3
Dragons
0
Baron
13
Towers
7
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypan1313#EUNE
Cho'Gath · Top
15 / 5 / 15
54.5% KP
50,481
28.5% share
20,734g
259 CS · 5.4/m
Slaykitten#UwU
Jhin · Jungle
13 / 10 / 14
49.1% KP
27,073
15.3% share
18,049g
190 CS · 4/m
elos3#EUNE
Garen · Mid
11 / 13 / 3
25.5% KP
39,470
22.3% share
21,758g
305 CS · 6.4/m
cupcake#0097
Xayah · ADC
8 / 11 / 14
40% KP
29,629
16.8% share
16,731g
246 CS · 5.2/m
DivorcedForEgirl#goon
Blitzcrank · Support
8 / 5 / 20
50.9% KP
30,232
17.1% share
15,466g
72 CS · 1.5/m
Red side
Defeatpiesnababy#6767
Teemo · Top
2 / 9 / 8
22.7% KP
37,414
15.4% share
14,648g
259 CS · 5.4/m
JD julek#ego
Rengar · Jungle
17 / 14 / 6
52.3% KP
54,824
22.6% share
23,524g
361 CS · 7.6/m
pusty człowiek1#EUNE
Akali · Mid
20 / 8 / 9
65.9% KP
71,832
29.7% share
21,914g
272 CS · 5.7/m
CzajsonA#EUNE
Yunara · ADC
5 / 14 / 10
34.1% KP
64,602
26.7% share
24,452g
417 CS · 8.7/m
nahujmitegrzyby#EUNE
Milio · Support
0 / 10 / 17
38.6% KP
13,569
5.6% share
12,196g
48 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
