Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 141 days ago
8 / 4 / 6
K / D / A
42.4%
Kill participation
1,216.8
Damage / min
12,624g
433.3 gold / min
16
10 placed · 2 cleared
226
7.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPyroflora#BURN
Malzahar · Top
3 / 4 / 0
17.6% KP
23,917
27.9% share
11,431g
258 CS · 8.9/m
AllyHasBeenSnail#EUNE
Hecarim · Jungle
5 / 6 / 6
64.7% KP
16,414
19.2% share
12,033g
224 CS · 7.7/m
ZEPSUTYKEEFIR#EUNE
Yone · Mid
6 / 4 / 5
64.7% KP
20,322
23.7% share
11,997g
248 CS · 8.5/m
Novastar3#EUNE
Kalista · ADC
2 / 13 / 7
52.9% KP
14,623
17.1% share
9,877g
183 CS · 6.3/m
Scrapiee#2725
Renata Glasc · Support
1 / 6 / 13
82.4% KP
10,420
12.2% share
8,302g
61 CS · 2.1/m
Red side
VictoryTonirel#00000
Gnar · Top
6 / 0 / 4
30.3% KP
14,720
12.7% share
14,698g
295 CS · 10.1/m
ailery#EUNE
Malphite · Jungle
2 / 2 / 8
30.3% KP
8,430
7.3% share
10,565g
199 CS · 6.8/m
JD julek#ego
Hwei · Mid
8 / 4 / 6
42.4% KP
35,448
30.6% share
12,624g
226 CS · 7.8/m
Bartek Strzelec#clc
Aphelios · ADC
14 / 7 / 9
69.7% KP
44,241
38.2% share
18,238g
251 CS · 8.6/m
Fish And Lies#WOMEN
Thresh · Support
3 / 4 / 22
75.8% KP
12,902
11.1% share
10,066g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
