Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 141 days ago
7 / 5 / 6
K / D / A
56.5%
Kill participation
866.6
Damage / min
16,022g
480.2 gold / min
20
9 placed · 2 cleared
297
8.9 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymarcin#000
Malphite · Top
8 / 4 / 10
56.3% KP
40,849
24.9% share
14,571g
234 CS · 7/m
overhopes#EUNE
Xin Zhao · Jungle
5 / 5 / 10
46.9% KP
25,543
15.6% share
14,614g
255 CS · 7.6/m
Nagi Seishirø#Fog
Yasuo · Mid
9 / 1 / 10
59.4% KP
30,540
18.6% share
16,452g
303 CS · 9.1/m
Noxer0105#EUNE
Caitlyn · ADC
3 / 3 / 14
53.1% KP
26,257
16% share
14,708g
233 CS · 7/m
Dilidong#EUNE
Senna · Support
7 / 10 / 9
50% KP
40,796
24.9% share
13,624g
78 CS · 2.3/m
Red side
DefeatHøjbjergs Vogter#8270
Renekton · Top
1 / 10 / 1
8.7% KP
12,956
10.9% share
10,207g
212 CS · 6.4/m
Klawiszter#EUNE
Skarner · Jungle
3 / 7 / 11
60.9% KP
20,136
16.9% share
10,455g
138 CS · 4.1/m
JD julek#ego
Anivia · Mid
7 / 5 / 6
56.5% KP
28,917
24.2% share
16,022g
297 CS · 8.9/m
Kačiukas#7331
Seraphine · ADC
8 / 5 / 14
95.7% KP
34,903
29.2% share
15,012g
273 CS · 8.2/m
mispro mikimaus#shomi
Hwei · Support
4 / 5 / 16
87% KP
22,418
18.8% share
12,040g
90 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
