Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 141 days ago
15 / 9 / 4
K / D / A
55.9%
Kill participation
1,235.1
Damage / min
12,767g
439 gold / min
16
8 placed · 3 cleared
166
5.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Shen · Top
5 / 5 / 12
43.6% KP
24,934
19.4% share
11,138g
184 CS · 6.3/m
Not The Ducky#EUNE
Nocturne · Jungle
15 / 8 / 7
56.4% KP
25,906
20.2% share
15,356g
196 CS · 6.7/m
Primeloryz#EUNE
Anivia · Mid
10 / 2 / 8
46.2% KP
29,260
22.8% share
15,908g
276 CS · 9.5/m
lipka47#77747
Ezreal · ADC
4 / 11 / 9
33.3% KP
28,259
22% share
11,871g
182 CS · 6.3/m
ELker#GOLD
Senna · Support
5 / 8 / 18
59% KP
19,925
15.5% share
10,753g
33 CS · 1.1/m
Red side
DefeatYoda1312#EUNE
Jax · Top
6 / 6 / 3
26.5% KP
22,728
18.9% share
13,312g
190 CS · 6.5/m
let me m1d#EUNE
Fizz · Jungle
5 / 11 / 7
35.3% KP
19,372
16.1% share
11,526g
191 CS · 6.6/m
JD julek#ego
Akshan · Mid
15 / 9 / 4
55.9% KP
35,920
29.9% share
12,767g
166 CS · 5.7/m
Lost Time#EUNE
Ashe · ADC
3 / 6 / 16
55.9% KP
21,824
18.1% share
13,678g
218 CS · 7.5/m
3e3ee3e#3eeq3
Seraphine · Support
5 / 7 / 15
58.8% KP
20,426
17% share
9,514g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
