Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 140 days ago
8 / 12 / 6
K / D / A
48.3%
Kill participation
884.4
Damage / min
14,080g
442.1 gold / min
12
8 placed · 1 cleared
189
5.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvukan666#EUNE
Garen · Top
9 / 8 / 4
33.3% KP
29,410
22.8% share
13,624g
214 CS · 6.7/m
NiKoLaTheSlayer#00001
Bel'Veth · Jungle
7 / 5 / 10
43.6% KP
26,197
20.3% share
16,817g
257 CS · 8.1/m
Raine#EUNE
Xerath · Mid
14 / 1 / 6
51.3% KP
40,080
31.1% share
16,147g
238 CS · 7.5/m
L9 fKiηg Kuseni#ζζζζζ
Ezreal · ADC
7 / 9 / 7
35.9% KP
24,789
19.2% share
14,574g
241 CS · 7.6/m
11010#EUNE
Thresh · Support
2 / 6 / 19
53.8% KP
8,423
6.5% share
10,335g
25 CS · 0.8/m
Red side
DefeatPelyn#ランダム
Vayne · Top
4 / 7 / 1
17.2% KP
22,282
19% share
11,825g
235 CS · 7.4/m
DominoLufa#6673
Diana · Jungle
6 / 8 / 8
48.3% KP
18,954
16.2% share
13,491g
231 CS · 7.3/m
JD julek#ego
Akshan · Mid
8 / 12 / 6
48.3% KP
28,167
24.1% share
14,080g
189 CS · 5.9/m
BLEKKangel#EUNE
Ziggs · ADC
7 / 6 / 9
55.2% KP
29,460
25.2% share
14,507g
262 CS · 8.2/m
MomyBelveth#Belv
Swain · Support
4 / 7 / 10
48.3% KP
18,161
15.5% share
10,108g
53 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
