Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 140 days ago
4 / 9 / 12
K / D / A
51.6%
Kill participation
1,171.6
Damage / min
13,168g
422.1 gold / min
15
6 placed · 3 cleared
241
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBANISH3D#EUNE
Jayce · Top
7 / 6 / 13
45.5% KP
29,491
23.6% share
14,360g
243 CS · 7.8/m
Generationals#EUNE
Briar · Jungle
23 / 5 / 12
79.5% KP
45,646
36.5% share
21,257g
207 CS · 6.6/m
KGMAJDGNAB#EUNE
Diana · Mid
10 / 8 / 8
40.9% KP
30,622
24.5% share
14,643g
211 CS · 6.8/m
Retchum#9436
Tristana · ADC
3 / 9 / 5
18.2% KP
11,292
9% share
14,125g
198 CS · 6.3/m
Bardolph Meepler#BARD
Bard · Support
1 / 3 / 17
40.9% KP
8,161
6.5% share
9,886g
51 CS · 1.6/m
Red side
DefeatJK Rain#369
Xin Zhao · Top
5 / 10 / 3
25.8% KP
23,267
19.3% share
12,258g
235 CS · 7.5/m
TonightWeHunt#RENGA
Rengar · Jungle
11 / 8 / 6
54.8% KP
20,154
16.7% share
14,173g
217 CS · 7/m
CienkiKoc#LoveH
Naafiri · Mid
8 / 9 / 7
48.4% KP
25,978
21.6% share
11,914g
202 CS · 6.5/m
JD julek#ego
Hwei · ADC
4 / 9 / 12
51.6% KP
36,555
30.4% share
13,168g
241 CS · 7.7/m
alterman#HUHH
Nami · Support
3 / 8 / 16
61.3% KP
14,373
11.9% share
9,182g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
