Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 140 days ago
5 / 7 / 9
K / D / A
27.5%
Kill participation
927.7
Damage / min
18,096g
483.4 gold / min
25
11 placed · 1 cleared
374
10 CS / min
Objective control
4
Dragons
0
Baron
11
Towers
1
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Kayle · Top
5 / 7 / 9
27.5% KP
34,727
20.1% share
18,096g
374 CS · 10/m
BloodOnTheYeezys#XTCY
Ekko · Jungle
13 / 11 / 9
43.1% KP
27,698
16% share
18,416g
260 CS · 6.9/m
I lost another#blade
Talon · Mid
26 / 8 / 10
70.6% KP
62,259
36% share
21,355g
259 CS · 6.9/m
TONY MONTANA69#EUNE
Ezreal · ADC
7 / 8 / 12
37.3% KP
34,463
20% share
15,703g
240 CS · 6.4/m
Space Cadet#DOGER
Karma · Support
0 / 10 / 18
35.3% KP
13,582
7.9% share
10,470g
61 CS · 1.6/m
Red side
Defeatjakup#rivn
Riven · Top
12 / 4 / 11
52.3% KP
54,701
32% share
20,859g
302 CS · 8.1/m
XueYan#kon
Skarner · Jungle
8 / 8 / 19
61.4% KP
24,955
14.6% share
14,832g
173 CS · 4.6/m
Ulqui0rra#cif
Zed · Mid
14 / 13 / 3
38.6% KP
42,776
25% share
16,218g
221 CS · 5.9/m
Thymine#YaBoi
Jhin · ADC
9 / 12 / 12
47.7% KP
25,759
15.1% share
16,249g
212 CS · 5.7/m
Palir#EUNEZ
Brand · Support
1 / 15 / 18
43.2% KP
22,635
13.3% share
11,335g
78 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
