Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 139 days ago
7 / 3 / 2
K / D / A
40.9%
Kill participation
735.9
Damage / min
9,077g
448.6 gold / min
13
7 placed · 1 cleared
179
8.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Kayle · Top
7 / 3 / 2
40.9% KP
14,889
28.8% share
9,077g
179 CS · 8.8/m
F A l T H#777
Lee Sin · Jungle
7 / 1 / 5
54.5% KP
8,484
16.4% share
9,348g
143 CS · 7.1/m
Kumpeloid2#EUNE
Twisted Fate · Mid
3 / 2 / 7
45.5% KP
9,507
18.4% share
10,131g
180 CS · 8.9/m
WastedOnTheDaily#EUNE
Kalista · ADC
5 / 3 / 2
31.8% KP
13,609
26.3% share
10,353g
186 CS · 9.2/m
MIDISCIPLINE#AKA
Nautilus · Support
0 / 3 / 11
50% KP
5,279
10.2% share
6,204g
27 CS · 1.3/m
Red side
Defeatcrowdevil#EUNE
Skarner · Top
2 / 6 / 1
25% KP
10,721
23.8% share
6,555g
123 CS · 6.1/m
pick me whatever#peace
Master Yi · Jungle
1 / 4 / 3
33.3% KP
6,659
14.8% share
7,417g
150 CS · 7.4/m
Not enough#FAAAH
Malzahar · Mid
2 / 4 / 0
16.7% KP
11,460
25.5% share
7,466g
174 CS · 8.6/m
PushinPositivity#4227
Samira · ADC
2 / 3 / 4
50% KP
5,997
13.3% share
8,623g
199 CS · 9.8/m
Gib Ein Čik#ČIK
Pantheon · Support
5 / 5 / 4
75% KP
10,186
22.6% share
7,466g
39 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
