Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 139 days ago
11 / 6 / 10
K / D / A
60%
Kill participation
911.2
Damage / min
16,933g
439.2 gold / min
38
14 placed · 4 cleared
250
6.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat4high2mechanics0#EUNE
Yasuo · Top
2 / 14 / 6
27.6% KP
18,117
15.5% share
12,356g
234 CS · 6.1/m
Lepszy Jg wygrał#EUNE
Rammus · Jungle
6 / 3 / 14
69% KP
14,779
12.6% share
15,788g
269 CS · 7/m
accent v12#313
Qiyana · Mid
12 / 5 / 10
75.9% KP
37,139
31.7% share
17,692g
290 CS · 7.5/m
Twalfa#EUW
Galio · ADC
8 / 4 / 9
58.6% KP
32,880
28.1% share
16,986g
291 CS · 7.5/m
nantaro#JEW
Pantheon · Support
1 / 9 / 13
48.3% KP
14,092
12% share
10,005g
51 CS · 1.3/m
Red side
VictoryJD julek#ego
Ambessa · Top
11 / 6 / 10
60% KP
35,128
26.9% share
16,933g
250 CS · 6.5/m
ionian sword#wuju
Master Yi · Jungle
8 / 8 / 12
57.1% KP
19,463
14.9% share
16,334g
255 CS · 6.6/m
CRINGE NPC FREAK#AIBOT
Ekko · Mid
11 / 4 / 9
57.1% KP
27,840
21.3% share
15,624g
273 CS · 7.1/m
parkour kitten#YOOO
Yunara · ADC
5 / 3 / 18
65.7% KP
41,764
32% share
19,791g
328 CS · 8.5/m
SilosaSun#vau
Milio · Support
0 / 8 / 24
68.6% KP
6,349
4.9% share
10,013g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
