Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 139 days ago
1 / 1 / 3
K / D / A
11.8%
Kill participation
502.5
Damage / min
11,694g
450.3 gold / min
20
9 placed · 0 cleared
262
10.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Anivia · Top
1 / 1 / 3
11.8% KP
13,047
14.4% share
11,694g
262 CS · 10.1/m
ShadowIQ#EUNE
Udyr · Jungle
13 / 0 / 3
47.1% KP
16,547
18.3% share
13,645g
225 CS · 8.7/m
Nikander#0000
Katarina · Mid
13 / 3 / 4
50% KP
29,544
32.6% share
12,560g
178 CS · 6.9/m
B Rabbitt#EUNE
Ezreal · ADC
6 / 3 / 7
38.2% KP
26,168
28.9% share
13,117g
211 CS · 8.1/m
BOMBERANIVIA69#PH16X
Blitzcrank · Support
1 / 0 / 10
32.4% KP
5,328
5.9% share
7,561g
28 CS · 1.1/m
Red side
DefeatMec2Paname#9303
Riven · Top
0 / 7 / 1
14.3% KP
4,229
6.4% share
7,413g
154 CS · 5.9/m
Grace Ashcroft#EMILY
Lillia · Jungle
0 / 9 / 3
42.9% KP
10,055
15.2% share
8,244g
172 CS · 6.6/m
Kaihua#Panda
Zed · Mid
3 / 5 / 1
57.1% KP
18,803
28.4% share
10,653g
235 CS · 9.1/m
Paolo Maldini#C1R1
Senna · ADC
2 / 6 / 3
71.4% KP
14,789
22.3% share
9,066g
137 CS · 5.3/m
Fabiano#3644
Vel'Koz · Support
2 / 7 / 2
57.1% KP
18,446
27.8% share
7,335g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
