Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 138 days ago
4 / 9 / 19
K / D / A
54.8%
Kill participation
820.2
Damage / min
12,412g
364.5 gold / min
15
6 placed · 1 cleared
197
5.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRinger#why
Zed · Top
11 / 5 / 7
48.6% KP
38,954
28.3% share
16,304g
212 CS · 6.2/m
VALGAUSPURGAS123#멍청이CN
Taliyah · Jungle
7 / 11 / 14
56.8% KP
27,404
19.9% share
15,660g
212 CS · 6.2/m
Xylox#0420
Aatrox · Mid
8 / 8 / 11
51.4% KP
21,371
15.5% share
12,989g
196 CS · 5.8/m
ヒoニニoユ AUTOBUS#IDDQD
Kog'Maw · ADC
5 / 9 / 18
62.2% KP
29,751
21.6% share
16,632g
249 CS · 7.3/m
RedOverBaron#EUNE
Senna · Support
6 / 9 / 20
70.3% KP
20,055
14.6% share
12,817g
53 CS · 1.6/m
Red side
Victorykaraluch2001#EUNE
Quinn · Top
5 / 7 / 6
26.2% KP
19,368
13.2% share
14,995g
233 CS · 6.8/m
Tatsu#big
Master Yi · Jungle
20 / 8 / 8
66.7% KP
36,213
24.7% share
19,161g
230 CS · 6.8/m
JD julek#ego
Galio · Mid
4 / 9 / 19
54.8% KP
27,928
19% share
12,412g
197 CS · 5.8/m
jfksdkfsdf#gawrr
Zeri · ADC
9 / 8 / 20
69% KP
49,738
33.9% share
19,740g
319 CS · 9.4/m
Black#east
Lulu · Support
4 / 5 / 29
78.6% KP
13,499
9.2% share
11,891g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
