Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 138 days ago
17 / 4 / 7
K / D / A
47.1%
Kill participation
871.5
Damage / min
15,205g
572 gold / min
3
5 placed · 0 cleared
181
6.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDopaminowyBard#BARD
Singed · Top
0 / 17 / 2
6.9% KP
6,983
8.5% share
7,404g
169 CS · 6.4/m
Zigizas#333
Qiyana · Jungle
7 / 7 / 6
44.8% KP
19,955
24.4% share
14,952g
217 CS · 8.2/m
3njoyTheSecond#EUNE
Hwei · Mid
9 / 6 / 3
41.4% KP
21,343
26% share
12,298g
198 CS · 7.4/m
jfksdkfsdf#gawrr
Zeri · ADC
8 / 11 / 9
58.6% KP
20,707
25.3% share
11,852g
215 CS · 8.1/m
RaSeAl005#EUNE
Karma · Support
5 / 10 / 15
69% KP
12,951
15.8% share
9,319g
30 CS · 1.1/m
Red side
VictoryΠΑΤΕΡ ΚΛΕΟΜΕΝΗΣ#0000
Cassiopeia · Top
14 / 2 / 9
45.1% KP
20,932
20.5% share
13,423g
234 CS · 8.8/m
FUTURE RANK 1#KOVA
Talon · Jungle
9 / 4 / 9
35.3% KP
16,533
16.2% share
13,824g
203 CS · 7.6/m
JD julek#ego
Akshan · Mid
17 / 4 / 7
47.1% KP
23,167
22.7% share
15,205g
181 CS · 6.8/m
PushinPositivity#4227
Caitlyn · ADC
1 / 10 / 13
27.5% KP
19,117
18.8% share
11,393g
192 CS · 7.2/m
bilan8ropos#EUNE
Senna · Support
10 / 9 / 22
62.7% KP
22,191
21.8% share
12,098g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
