Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 134 days ago
22 / 5 / 4
K / D / A
55.3%
Kill participation
1,414.6
Damage / min
18,850g
642.6 gold / min
21
7 placed · 5 cleared
235
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatČepovi#8690
Yone · Top
9 / 6 / 5
40% KP
19,919
19.6% share
12,893g
214 CS · 7.3/m
Toxar1#dnz
Sylas · Jungle
9 / 13 / 7
45.7% KP
22,261
21.9% share
12,986g
159 CS · 5.4/m
Cígo a Mlíko#CAMEL
Taliyah · Mid
6 / 6 / 11
48.6% KP
26,935
26.5% share
12,274g
192 CS · 6.5/m
gerodorm#zzzen
Kai'Sa · ADC
9 / 14 / 7
45.7% KP
21,827
21.5% share
14,508g
184 CS · 6.3/m
GoIdenDawn#EUNE
Karma · Support
2 / 8 / 24
74.3% KP
10,773
10.6% share
9,360g
26 CS · 0.9/m
Red side
VictoryDrago Bludvist#99999
Pantheon · Top
5 / 7 / 5
21.3% KP
15,644
12.2% share
10,272g
144 CS · 4.9/m
MatWix#EUNE
Naafiri · Jungle
8 / 8 / 17
53.2% KP
22,049
17.2% share
15,245g
214 CS · 7.3/m
JD julek#ego
Akshan · Mid
22 / 5 / 4
55.3% KP
41,496
32.3% share
18,850g
235 CS · 8/m
Helski#EUNE
Heimerdinger · ADC
12 / 5 / 14
55.3% KP
40,136
31.3% share
15,928g
219 CS · 7.5/m
Mynioss#JDD
Nautilus · Support
0 / 10 / 27
57.4% KP
9,089
7.1% share
9,252g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
