Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 134 days ago
10 / 8 / 11
K / D / A
55.3%
Kill participation
1,256.7
Damage / min
13,471g
477.7 gold / min
18
3 placed · 5 cleared
218
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI PLAY SINGED #EUNE
Singed · Top
7 / 1 / 9
47.1% KP
19,256
17.7% share
13,952g
263 CS · 9.3/m
MatWix#EUNE
Naafiri · Jungle
11 / 9 / 7
52.9% KP
25,295
23.2% share
13,206g
174 CS · 6.2/m
TWTV BL1NDNESSS#Arena
LeBlanc · Mid
7 / 8 / 13
58.8% KP
31,625
29% share
10,921g
145 CS · 5.1/m
Pay No Mind#p2GOD
Lucian · ADC
4 / 9 / 12
47.1% KP
21,559
19.8% share
12,697g
224 CS · 7.9/m
Wojtul061#EUNE
Nami · Support
5 / 11 / 14
55.9% KP
11,144
10.2% share
9,229g
23 CS · 0.8/m
Red side
VictoryDejvidos#001
Kayle · Top
2 / 6 / 5
18.4% KP
23,879
16.2% share
12,732g
279 CS · 9.9/m
TAAAAAAAMPONELLA#tomic
Ekko · Jungle
7 / 6 / 9
42.1% KP
20,782
14.1% share
13,055g
206 CS · 7.3/m
JD julek#ego
Lissandra · Mid
10 / 8 / 11
55.3% KP
35,439
24% share
13,471g
218 CS · 7.7/m
Pacmario#Efood
Kog'Maw · ADC
17 / 8 / 7
63.2% KP
59,305
40.2% share
18,054g
243 CS · 8.6/m
gorgx#EUNE
Janna · Support
2 / 6 / 22
63.2% KP
8,142
5.5% share
10,190g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
