Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Flex · 134 days ago
47 / 5 / 1
K / D / A
78.7%
Kill participation
3,249.7
Damage / min
25,088g
835.3 gold / min
6
6 placed · 0 cleared
237
7.9 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlil roxie#coal
Garen · Top
16 / 10 / 3
50% KP
37,875
37.4% share
16,552g
223 CS · 7.4/m
Dupczysław#DUPA
Warwick · Jungle
11 / 11 / 10
55.3% KP
21,447
21.2% share
13,906g
193 CS · 6.4/m
miszuktoja#EUNE
Ahri · Mid
2 / 16 / 4
15.8% KP
17,318
17.1% share
8,903g
163 CS · 5.4/m
wężu2115#EUNE
Zeri · ADC
4 / 18 / 5
23.7% KP
7,826
7.7% share
11,249g
164 CS · 5.5/m
brama#EUNE
Bard · Support
5 / 6 / 17
57.9% KP
16,801
16.6% share
11,960g
54 CS · 1.8/m
Red side
Victorypiesnababy#6767
Trundle · Top
2 / 10 / 5
11.5% KP
11,321
6.6% share
10,950g
165 CS · 5.5/m
nahujmitegrzyby#EUNE
Nocturne · Jungle
4 / 8 / 12
26.2% KP
17,351
10.2% share
12,107g
170 CS · 5.7/m
JD julek#ego
Akshan · Mid
47 / 5 / 1
78.7% KP
97,599
57.1% share
25,088g
237 CS · 7.9/m
CzajsonA#EUNE
Ziggs · ADC
6 / 8 / 8
23% KP
25,609
15% share
11,680g
162 CS · 5.4/m
KRUCZOR#EUNE
Seraphine · Support
2 / 8 / 17
31.1% KP
18,992
11.1% share
9,965g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
