Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 132 days ago
9 / 5 / 9
K / D / A
58.1%
Kill participation
1,449.7
Damage / min
11,620g
416.7 gold / min
14
7 placed · 2 cleared
227
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIamStojadin#EUNE
Yone · Top
2 / 8 / 3
16.1% KP
16,392
14.5% share
9,016g
187 CS · 6.7/m
Hours In Silence#TCD
Bel'Veth · Jungle
8 / 8 / 9
54.8% KP
23,282
20.6% share
11,921g
159 CS · 5.7/m
JD julek#ego
Hwei · Mid
9 / 5 / 9
58.1% KP
40,422
35.7% share
11,620g
227 CS · 8.1/m
Impulse#NXT
Lucian · ADC
12 / 5 / 9
67.7% KP
22,944
20.3% share
14,261g
228 CS · 8.2/m
RèxeS#EUNE
Thresh · Support
0 / 8 / 25
80.6% KP
10,229
9% share
7,845g
20 CS · 0.7/m
Red side
VictorySlezy#SIAB
Tryndamere · Top
9 / 2 / 3
35.3% KP
25,651
24% share
15,331g
278 CS · 10/m
Krzysztof gaucho#what
Hecarim · Jungle
4 / 6 / 10
41.2% KP
11,669
10.9% share
11,292g
174 CS · 6.2/m
Kaimata#EUNE
Vladimir · Mid
8 / 1 / 6
41.2% KP
21,983
20.5% share
13,527g
240 CS · 8.6/m
JUGKING#Godly
Karthus · ADC
11 / 14 / 13
70.6% KP
38,832
36.3% share
15,332g
206 CS · 7.4/m
c0Dek0#EUNE
Nautilus · Support
2 / 8 / 14
47.1% KP
8,948
8.4% share
8,308g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
