Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 132 days ago
18 / 4 / 9
K / D / A
62.8%
Kill participation
1,782.2
Damage / min
17,330g
592.1 gold / min
9
5 placed · 1 cleared
200
6.8 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΓΑΤΑΤΖΗΣ#2310
Tryndamere · Top
5 / 9 / 5
41.7% KP
27,181
32.4% share
13,372g
248 CS · 8.5/m
Reyst1#EUNE
Diana · Jungle
3 / 12 / 4
29.2% KP
16,479
19.6% share
12,370g
240 CS · 8.2/m
Czarny Marcin#Black
Kassadin · Mid
2 / 3 / 2
16.7% KP
12,316
14.7% share
12,271g
250 CS · 8.5/m
Podes281#Troll
Ezreal · ADC
10 / 13 / 4
58.3% KP
20,663
24.6% share
13,270g
196 CS · 6.7/m
2OOIQTHRΣSH#EUNE
Blitzcrank · Support
4 / 6 / 7
45.8% KP
7,332
8.7% share
8,778g
26 CS · 0.9/m
Red side
VictorySuykun#PKMN
Shen · Top
5 / 5 / 12
39.5% KP
21,786
15.1% share
11,169g
183 CS · 6.3/m
AsylumClown#RANK1
Shaco · Jungle
6 / 6 / 14
46.5% KP
26,753
18.6% share
12,854g
204 CS · 7/m
JD julek#ego
Akshan · Mid
18 / 4 / 9
62.8% KP
52,160
36.2% share
17,330g
200 CS · 6.8/m
kevin de bruyne#7684
Yasuo · ADC
11 / 6 / 6
39.5% KP
28,365
19.7% share
16,575g
277 CS · 9.5/m
cVläd#vlud
Janna · Support
3 / 3 / 29
74.4% KP
14,837
10.3% share
10,809g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
