Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 131 days ago
15 / 7 / 4
K / D / A
55.9%
Kill participation
1,238.2
Damage / min
17,955g
600.8 gold / min
10
8 placed · 2 cleared
230
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryColle99O#EUNE0
Riven · Top
5 / 11 / 8
38.2% KP
21,029
16.5% share
12,067g
177 CS · 5.9/m
GabrychaBąk123#JDisa
Elise · Jungle
9 / 8 / 7
47.1% KP
21,415
16.8% share
15,733g
218 CS · 7.3/m
Cobie DB#EUNU
Viktor · Mid
4 / 4 / 13
50% KP
39,362
30.8% share
12,726g
222 CS · 7.4/m
JD julek#ego
Lucian · ADC
15 / 7 / 4
55.9% KP
37,001
29% share
17,955g
230 CS · 7.7/m
OnlyTFTLeagueBad#EUNE
Blitzcrank · Support
1 / 7 / 16
50% KP
8,947
7% share
8,686g
31 CS · 1/m
Red side
DefeatIso Tiikeri#EUNE
Kled · Top
18 / 3 / 6
64.9% KP
30,453
29.5% share
16,967g
222 CS · 7.4/m
zzzzzz#2812
Bel'Veth · Jungle
4 / 5 / 12
43.2% KP
13,475
13.1% share
11,403g
163 CS · 5.5/m
Vöid#RITOS
Syndra · Mid
9 / 10 / 4
35.1% KP
23,157
22.4% share
12,108g
208 CS · 7/m
bilan8ropos#EUNE
Senna · ADC
2 / 9 / 17
51.4% KP
24,177
23.4% share
11,922g
170 CS · 5.7/m
Kidusy#4709
Rell · Support
4 / 7 / 19
62.2% KP
11,983
11.6% share
9,524g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
