Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 130 days ago
4 / 7 / 2
K / D / A
40%
Kill participation
760.4
Damage / min
10,459g
389.3 gold / min
18
6 placed · 4 cleared
211
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatadulda#EUNE
Kennen · Top
1 / 6 / 3
26.7% KP
18,401
24.2% share
8,401g
197 CS · 7.3/m
CANTLOSEMUSTGAP#BEAST
Briar · Jungle
6 / 7 / 4
66.7% KP
13,101
17.2% share
12,193g
189 CS · 7/m
JD julek#ego
Akshan · Mid
4 / 7 / 2
40% KP
20,429
26.9% share
10,459g
211 CS · 7.9/m
BIG BOMBOCLAAT#GOAT
Miss Fortune · ADC
3 / 6 / 4
46.7% KP
17,427
22.9% share
12,396g
230 CS · 8.6/m
AvNLOL#EUNE1
Nautilus · Support
1 / 9 / 7
53.3% KP
6,674
8.8% share
6,688g
25 CS · 0.9/m
Red side
VictoryFRAME MOGGED#LOW
Fiora · Top
10 / 1 / 7
48.6% KP
24,766
29.5% share
13,901g
223 CS · 8.3/m
skovgaard518501#gård1
Jarvan IV · Jungle
7 / 2 / 18
71.4% KP
15,567
18.5% share
12,786g
190 CS · 7.1/m
Iso Tiikeri#EUNE
Kled · Mid
8 / 4 / 13
60% KP
20,068
23.9% share
13,107g
174 CS · 6.5/m
HypeBoy#GodA
Kai'Sa · ADC
5 / 2 / 10
42.9% KP
15,178
18.1% share
15,342g
231 CS · 8.6/m
faroklötty3#DIK
Pyke · Support
5 / 6 / 10
42.9% KP
8,450
10.1% share
9,032g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
