Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 128 days ago
9 / 8 / 5
K / D / A
35.9%
Kill participation
922.3
Damage / min
14,833g
504.8 gold / min
15
6 placed · 3 cleared
242
8.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWonderofU#ligma
K'Sante · Top
4 / 6 / 6
27.8% KP
16,474
15.5% share
12,330g
249 CS · 8.5/m
kosix#EUNE
Skarner · Jungle
8 / 5 / 12
55.6% KP
19,729
18.5% share
13,761g
202 CS · 6.9/m
Destrojed#EUNE
Ahri · Mid
15 / 7 / 5
55.6% KP
36,438
34.2% share
15,164g
184 CS · 6.3/m
Bartek Strzelec#clc
Aphelios · ADC
6 / 11 / 7
36.1% KP
22,410
21% share
14,398g
213 CS · 7.2/m
kenDea#MISSQ
Blitzcrank · Support
3 / 10 / 18
58.3% KP
11,512
10.8% share
9,520g
34 CS · 1.2/m
Red side
VictoryA G Ω N Y#9999
Kayle · Top
4 / 6 / 7
28.2% KP
13,880
11.6% share
10,743g
205 CS · 7/m
Sema#3107
Hecarim · Jungle
12 / 5 / 13
64.1% KP
25,346
21.2% share
16,532g
268 CS · 9.1/m
JD julek#ego
Akshan · Mid
9 / 8 / 5
35.9% KP
27,101
22.7% share
14,833g
242 CS · 8.2/m
koktel sljokice#skirk
Jinx · ADC
12 / 8 / 17
74.4% KP
44,203
37% share
18,732g
239 CS · 8.1/m
HalfAleko#AMMM
Leona · Support
2 / 9 / 25
69.2% KP
9,043
7.6% share
9,378g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
