Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 128 days ago
4 / 9 / 3
K / D / A
36.8%
Kill participation
406.1
Damage / min
11,476g
460.9 gold / min
4
4 placed · 0 cleared
188
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat17411471471#174
Kayle · Top
4 / 3 / 3
36.8% KP
9,352
16.1% share
9,875g
194 CS · 7.8/m
AKA#TF2
Elise · Jungle
5 / 10 / 4
47.4% KP
13,507
23.2% share
9,431g
145 CS · 5.8/m
Overstay#EUNE
Viktor · Mid
5 / 4 / 3
42.1% KP
18,939
32.6% share
10,133g
212 CS · 8.5/m
JD julek#ego
Lucian · ADC
4 / 9 / 3
36.8% KP
10,111
17.4% share
11,476g
188 CS · 7.6/m
NoToDrugs#EUNE
Leona · Support
1 / 7 / 7
42.1% KP
6,221
10.7% share
6,578g
29 CS · 1.2/m
Red side
VictoryFrank612#EUNE
Lissandra · Top
3 / 4 / 7
30.3% KP
12,703
15% share
10,387g
211 CS · 8.5/m
die first#pera
Master Yi · Jungle
15 / 4 / 8
69.7% KP
23,245
27.4% share
14,971g
217 CS · 8.7/m
řezání princezen#princ
Hwei · Mid
3 / 6 / 8
33.3% KP
18,904
22.3% share
10,092g
183 CS · 7.3/m
Gricuś RETURNED#WDUPE
Ezreal · ADC
10 / 3 / 7
51.5% KP
25,305
29.8% share
15,025g
230 CS · 9.2/m
heartbroken#srban
Yuumi · Support
2 / 2 / 18
60.6% KP
4,675
5.5% share
8,255g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
