Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 127 days ago
0 / 5 / 8
K / D / A
42.1%
Kill participation
942
Damage / min
12,015g
397.6 gold / min
17
7 placed · 1 cleared
282
9.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Irelia · Top
7 / 9 / 1
42.1% KP
18,064
20.8% share
12,484g
227 CS · 7.5/m
Rank1 COJOVALI#drg44
Rengar · Jungle
9 / 5 / 5
73.7% KP
18,416
21.2% share
14,662g
237 CS · 7.8/m
JD julek#ego
Malzahar · Mid
0 / 5 / 8
42.1% KP
28,463
32.8% share
12,015g
282 CS · 9.3/m
Captain Cringe#EUNE
Jinx · ADC
3 / 6 / 5
42.1% KP
16,665
19.2% share
12,589g
254 CS · 8.4/m
FatElfger#EUNE
Thresh · Support
0 / 9 / 8
42.1% KP
5,150
5.9% share
7,229g
20 CS · 0.7/m
Red side
VictorySuykun#PKMN
Shen · Top
6 / 6 / 12
54.5% KP
21,362
22.9% share
12,464g
215 CS · 7.1/m
Ambis#EUW2
Ambessa · Jungle
9 / 4 / 9
54.5% KP
19,267
20.7% share
14,998g
236 CS · 7.8/m
ZARATHUSTRA#MOON
Ahri · Mid
3 / 3 / 3
18.2% KP
11,169
12% share
12,255g
256 CS · 8.5/m
AdamFekete#azjo
Yunara · ADC
12 / 4 / 11
69.7% KP
34,011
36.5% share
19,767g
315 CS · 10.4/m
T0mmy#EUNE
Nautilus · Support
3 / 2 / 13
48.5% KP
7,468
8% share
9,298g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
