Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 127 days ago
1 / 5 / 15
K / D / A
44.4%
Kill participation
499
Damage / min
10,882g
438.8 gold / min
8
6 placed · 1 cleared
189
7.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFRAME MOGGED#LOW
Fiora · Top
9 / 4 / 7
44.4% KP
22,467
25.3% share
14,041g
178 CS · 7.2/m
Skoulikhs#skoul
Hecarim · Jungle
7 / 6 / 14
58.3% KP
16,325
18.4% share
12,264g
198 CS · 8/m
Kartia369#HYD
Lissandra · Mid
16 / 2 / 8
66.7% KP
28,645
32.3% share
15,295g
235 CS · 9.5/m
JD julek#ego
Sivir · ADC
1 / 5 / 15
44.4% KP
12,376
13.9% share
10,882g
189 CS · 7.6/m
ProBubu#EUNE
Poppy · Support
3 / 2 / 17
55.6% KP
8,925
10.1% share
8,491g
19 CS · 0.8/m
Red side
DefeatRezeda#DCT
Malphite · Top
5 / 12 / 3
44.4% KP
17,770
21% share
7,796g
105 CS · 4.2/m
Zac Tyson#jelly
Shyvana · Jungle
2 / 7 / 13
83.3% KP
22,425
26.5% share
9,963g
197 CS · 7.9/m
Nino Nakano#kata
Qiyana · Mid
5 / 9 / 2
38.9% KP
12,938
15.3% share
9,470g
171 CS · 6.9/m
wojanek JD#1029
Jhin · ADC
6 / 3 / 6
66.7% KP
15,676
18.5% share
13,741g
241 CS · 9.7/m
Bowling enjoyer#NUNI
Vel'Koz · Support
0 / 5 / 13
72.2% KP
15,966
18.8% share
6,341g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
