Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 126 days ago
0 / 3 / 10
K / D / A
66.7%
Kill participation
317.1
Damage / min
7,225g
244.1 gold / min
85
36 placed · 10 cleared
22
0.7 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwitch Six10lol#Nckls
Ekko · Top
17 / 1 / 2
76% KP
45,084
41.5% share
19,341g
321 CS · 10.8/m
Nystightpol#EUNE
Lee Sin · Jungle
4 / 6 / 11
60% KP
18,866
17.4% share
12,896g
203 CS · 6.9/m
Εp1cWarri0r#EUW
Lux · Mid
3 / 3 / 8
44% KP
21,933
20.2% share
10,691g
193 CS · 6.5/m
Chamski#0001
Senna · ADC
1 / 2 / 10
44% KP
19,386
17.8% share
13,990g
254 CS · 8.6/m
JołkiPołki#SZMIG
Soraka · Support
0 / 3 / 12
48% KP
3,409
3.1% share
8,014g
36 CS · 1.2/m
Red side
Defeatprzej3bane zycie#2137
Renekton · Top
1 / 7 / 1
13.3% KP
15,257
15.9% share
10,745g
226 CS · 7.6/m
NOWIIIK#EUNE
Kindred · Jungle
7 / 6 / 4
73.3% KP
27,654
28.8% share
13,384g
238 CS · 8/m
ChrisBumsteadIRL#007
Viktor · Mid
4 / 6 / 6
66.7% KP
21,568
22.5% share
11,094g
218 CS · 7.4/m
SectumXsemprA#EUNE
Kai'Sa · ADC
3 / 3 / 5
53.3% KP
22,065
23% share
12,749g
265 CS · 9/m
JD julek#ego
Lulu · Support
0 / 3 / 10
66.7% KP
9,387
9.8% share
7,225g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
